Pinbullet
DISCLAIMER
Leaderboard currently not available in the WebGL version. Works in Windows build.
Controls
R - Start Round
Mouse - Aim
Space - Shoot!
Description
Made for KluJam 2021 Summer Edition in 48 hours. Theme was 'Unusual Combination'.
Gain as many points as you can in three rounds. If you manage to keep the bomb in the game for 60 seconds, you get extra points! Don't worry if the bomb get's stuck in a wall, you get one additional round ;)
Submit your highscore and battle your friends.
Changelog
- v1.0 - 30/5/2020 - Jam Version
- v1.1 - Bug fixes, camera shake, ammo system, bullet casings
Credits
https://www.1001freefonts.com/arcade-future.font
https://assetstore.unity.com/packages/2d/textures-materials/2d-flat-explosion-66932
Development log
- A study in juiceJun 03, 2021
Comments
Log in with itch.io to leave a comment.
Hey Jogo, I finally came around to playing your game. I’m not too fond of the idea simple because it is a shooty game. About half the games in existence are shooty games and you simply made a non-shooty game into a shooty game, something you can do with just about any game. It seems to be well executed. The leaderboard is definitely a nice touch. I would have expected the shooting to work with LMB rather than space. It’s unfortunate that there is no sound.
Hi murks! Thank you for sharing your opinion on the game :) Does it have anything to do with the connotation of violence that shooting things has or are you simply criticizing the fact that shooting things has been done a lot? I agree that is not the most original idea out there and readily admit that I only thought 'oh, this might be fun' when starting to work on it. Interestingly enough I made 3rd place in the 'originality' category, haha. But still, I think it turned out quite fun for the few hours that went into it. Physics/skill-based games really seem to trigger something in people. The leaderboard definitely caters to that.
The choice against LMB was due to pinball games I played as a kid and actual pinball machines as well. Smashing a button is just part of it. Didn't feel hefty enough with just LMB in my opinion ;) But I can in a future version support both as a compromise.
Yes, sound would have been great. Hopefully I can arrange some heavy-duty dubstep (as Mathias requested) from a good producer friend of mine.
Both. Although as one of my viewers pointed out the game is not actually violent. I don’t think much of ratings in game jams ;]